A BIBLE FOR GAMERS?
The Aetherlight: Chronicles of the Resistance Computer Game
and Bible to Release in 2016
Carol Stream, Ill. (Feb. 2, 2016) — Where does God’s Word fit in a gaming world? Right in the middle of it, says Tyndale House Publishers (@tyndalehouse) and Scarlet City Studios (scarletcitygrp). These two organizations, both dedicated to sharing the gospel story, are partnering to create the first Bible designed for young gamers. Themed around the new action-adventure computer game The Aetherlight: Chronicles of the Resistance, this Bible (The Aetherlight Bible: Chronicles of the Resistance) will help players of the game engage with Scripture. The Aetherlight: Chronicles of the Resistance will be available in March 2016. The companion Bible will be released in summer 2016.
“Tyndale House grew out of the efforts of Dr. Kenneth Taylor as he worked to make God’s Word accessible to his children, said Blaine A. Smith, associate publisher at Tyndale House Publihsers. “For over 50 years Tyndale has been focused on providing innovative ways for people to connect to God’s Word. This new partnership with Scarlet City Studios enables us to engage children in a game environment with the truth of Scripture. We are excited to join with Scarlet City Studios to create this Bible and help parents engage with their kids in an environment they understand.”
The Aetherlight: Chronicles of the Resistance is the first digital engagement experience of its kind. The game aims to help young people see their story in the context of God’s story via a world grounded in the biblical narrative. The new Aetherlight Companion Bible will help families build upon the bridge between the game’s allegory and the words of Scripture.
Through different media forms, Tyndale House Publishers and Scarlet City Studios are bringing God’s Word into this unique market.
“The Aetherlight: Chronicles of the Resistance is more than a game,” said Tim Cleary, Scarlet City Studios’ world builder. “It’s an immersive experience that, carefully balancing theology and theatrics, brings to life the biblical narrative for a digital generation. It connects Scripture and real-life application through the world of Aethasia as a high-quality, state-of-the-art game that allows players to experience the mission of God in Scripture for themselves. It’s fantastic, then, to be able to offer a physical, tactile Bible to match this rich experience.”
According to the Entertainment Software Association, 59 percent of Americans play video games and more than 50 percent of U.S. households have at least two gaming consoles. In only four years the gaming industry has seen an increase in sales of more than 200 percent.
About Tyndale House Publishers: www.tyndale.com
Located in Carol Stream, Illinois, Tyndale House Publishers was founded in 1962 by Dr. Kenneth N. Taylor as a means of publishing The Living Bible. Tyndale publishes Christian fiction, nonfiction, children’s books, and other resources, including Bibles in the New Living Translation (NLT). Tyndale products include many New York Times best sellers, including the popular Left Behind fiction series by Tim LaHaye and Jerry B. Jenkins, novels by Francine Rivers, Karen Kingsbury and Joel C. Rosenberg, plus numerous nonfiction works. Tyndale House Publishers is substantially owned by Tyndale House Foundation. As a result, the company’s profits help underwrite the foundation’s mission, which is to spread the Good News of Christ around the world.
About Scarlet City Studios: http://www.scarletcitystudios.
Scarlet City Studios was established in 2012 with the sole intention of bridging the cultural, historical, and pedagogical gap between the contemporary world of pre-teens and the world of the Bible by advancing biblical engagement through interactive media, learning frameworks, and creative transmedia products. Scarlet City’s unique framework is based on the principles of faith, hope, and love…telling great stories, nurturing genuine innovation, and fostering real encounters.